shader_connections_get_connections
Returns arrays with source and target selectors for each connection of the target name. Each selector is a sequence of optional array selectors and struct field selectors. Target selectors are empty if the connection is for the full parameter. Invalid target names result in empty arrays.
arguments
- 
"element_name" : StringThe name of the shader, shader graph, or shader graph class. This name must be the full database name of the element, including namespace. 
- 
"target_name" : StringName of an input parameter, if this is an instance object, or an output parameter, if this is a class object. 
