NVIDIA Iray: Base API
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base.h
Go to the documentation of this file.
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//*****************************************************************************
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// Copyright 1986, 2016 NVIDIA Corporation. All rights reserved.
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//*****************************************************************************
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//*****************************************************************************
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#ifndef MI_BASE_H
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#define MI_BASE_H
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#include <
mi/base/assert.h
>
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#include <
mi/base/atom.h
>
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#include <
mi/base/condition.h
>
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#include <
mi/base/config.h
>
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#include <
mi/base/default_allocator.h
>
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#include <
mi/base/enums.h
>
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#include <
mi/base/handle.h
>
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#include <
mi/base/iallocator.h
>
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#include <
mi/base/ilogger.h
>
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#include <
mi/base/iinterface.h
>
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#include <
mi/base/interface_declare.h
>
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#include <
mi/base/interface_implement.h
>
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#include <
mi/base/interface_merger.h
>
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#include <
mi/base/lock.h
>
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#include <
mi/base/plugin.h
>
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#include <
mi/base/std_allocator.h
>
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#include <
mi/base/types.h
>
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#include <
mi/base/uuid.h
>
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#include <
mi/base/version.h
>
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namespace
mi {
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namespace
base {
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}
// namespace base
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}
// namespace mi
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#endif // MI_BASE_H
mi
base.h
Generated on Fri Mar 4 2016 19:53:22. Build 250909.11169, Doxygen 1.8.4