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handle.h
Go to the documentation of this file.
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//*****************************************************************************
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// Copyright 1986, 2014 NVIDIA Corporation. All rights reserved.
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//*****************************************************************************
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//*****************************************************************************
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#ifndef MI_BASE_HANDLE_H
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#define MI_BASE_HANDLE_H
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#include <
mi/base/assert.h
>
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#include <
mi/base/iinterface.h
>
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namespace
mi {
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namespace
base {
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// Helper type to define Dup_interface
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struct
Dup_interface_helper {};
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typedef
const
Dup_interface_helper*
Dup_interface
;
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static
const
Dup_interface
DUP_INTERFACE
= 0;
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template
<
class
Interface>
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class
Handle
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{
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public
:
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typedef
Handle<Interface>
Self
;
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typedef
Interface
Interface_type
;
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// STL iterator inspired typedef names
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typedef
Interface
value_type
;
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typedef
Difference
difference_type
;
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typedef
Interface*
pointer
;
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typedef
Interface&
reference
;
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private
:
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Interface* m_iptr;
// pointer to underlying interface, can be 0
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public
:
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Handle
() : m_iptr(0) {}
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explicit
Handle
( Interface* ptr) : m_iptr(ptr) {}
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Handle
( Interface* ptr,
Dup_interface
) : m_iptr(ptr) {
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if
( m_iptr)
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m_iptr->retain();
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}
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Handle
(
const
Self
& other) : m_iptr( other.m_iptr) {
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if
( m_iptr)
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m_iptr->retain();
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}
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template
<
class
Interface2>
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Handle
(
const
Handle<Interface2>
& other) : m_iptr( other.
get
()) {
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if
( m_iptr)
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m_iptr->retain();
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}
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void
swap
(
Self
& other) {
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Interface* tmp_iptr = m_iptr;
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m_iptr = other.m_iptr;
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other.m_iptr = tmp_iptr;
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}
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Self
&
operator=
(
const
Self
& other) {
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Self
(other).swap(*
this
);
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return
*
this
;
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}
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template
<
class
Interface2>
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Self
&
operator=
(
const
Handle<Interface2>
& other) {
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Self
(other).swap(*
this
);
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return
*
this
;
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}
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Self
&
operator=
( Interface* ptr) {
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Self
(ptr).swap(*
this
);
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return
*
this
;
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}
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void
reset
() {
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if
(m_iptr != NULL)
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{
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m_iptr->release();
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m_iptr = NULL;
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}
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}
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~Handle
() {
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if
( m_iptr)
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m_iptr->release();
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}
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bool
is_valid_interface
()
const
{
return
m_iptr != 0; }
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Interface*
get
()
const
{
return
m_iptr; }
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Interface&
operator*
()
const
{
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mi_base_assert_msg
(
is_valid_interface
(),
"precondition"
);
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return
* m_iptr;
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}
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Interface*
operator->
()
const
{
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mi_base_assert_msg
(
is_valid_interface
(),
"precondition"
);
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return
m_iptr;
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}
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template
<
class
New_
int
erface>
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Handle<New_interface>
get_interface
()
const
{
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if
( !
is_valid_interface
())
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return
Handle<New_interface>
(0);
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return
Handle<New_interface>
(
static_cast<
New_interface*
>
(
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m_iptr->get_interface(
typename
New_interface::IID())));
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}
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typedef
bool (
Handle
::*
bool_conversion_support
)()
const
;
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operator
bool_conversion_support
()
const
{
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return
is_valid_interface
() ? &
Handle<Interface>::is_valid_interface
: 0;
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}
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friend
bool
operator==
(
const
Handle<Interface>
& lhs,
const
Interface* rhs) {
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return
lhs.
get
() == rhs;
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}
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friend
bool
operator==
(
const
Interface* lhs,
const
Handle<Interface>
& rhs) {
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return
lhs == rhs.
get
();
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}
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friend
bool
operator!=
(
const
Handle<Interface>
& lhs,
const
Interface* rhs) {
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return
! ( lhs == rhs);
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}
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friend
bool
operator!=
(
const
Interface* lhs,
const
Handle<Interface>
& rhs) {
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return
! ( lhs == rhs);
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}
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};
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template
<
class
Interface1,
class
Interface2>
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inline
bool
operator==
(
const
Handle<Interface1>
& lhs,
const
Handle<Interface2>
& rhs) {
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return
lhs.
get
() == rhs.
get
();
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}
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template
<
class
Interface1,
class
Interface2>
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inline
bool
operator!=
(
const
Handle<Interface1>
& lhs,
const
Handle<Interface2>
& rhs) {
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return
! ( lhs == rhs);
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}
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template
<
class
Interface>
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inline
Handle<Interface>
make_handle
( Interface* iptr) {
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return
Handle<Interface>
(iptr);
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}
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template
<
class
Interface>
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inline
Handle<Interface>
make_handle_dup
( Interface* iptr) {
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return
Handle<Interface>
(iptr,
DUP_INTERFACE
);
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}
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// end group mi_base_iinterface
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}
// namespace base
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}
// namespace mi
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#endif // MI_BASE_HANDLE_H
mi
base
handle.h
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