{"id":1912,"date":"2017-11-28T07:12:12","date_gmt":"2017-11-28T07:12:12","guid":{"rendered":"https:\/\/www.migenius.com\/?p=1912"},"modified":"2017-12-04T02:27:12","modified_gmt":"2017-12-04T02:27:12","slug":"realityserver-5-1","status":"publish","type":"post","link":"https:\/\/www.migenius.com\/articles\/realityserver-5-1","title":{"rendered":"RealityServer 5.1 with AI Denoising"},"content":{"rendered":"
RealityServer 5.1 is here and it has something a lot of users have been asking about. This release adds the new AI Denoising algorithm for fast and high quality denoising of your images using state of the art machine learning technology. You really need to try it to fully appreciate the performance benefits however we’ll show you a few images to give you a feeling for what it is capable of. We are also adding support for the new NVIDIA Volta architecture and as usual a range of other smaller enhancements.<\/p>\n
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Iray Photoreal mode has always had the issue that in quite a few use cases (e.g., complex architectural interiors) there can be some lingering noise in final renders that takes a significant amount of time to remove. While the overall image quality is very high this last little bit of noise can take from minutes to hours to remove depending on your scene. We finally have a solution for this problem.<\/p>\n
The new AI Denoiser is based on an artificial intelligence technique known as machine learning. It has been trained to remove noise but not real detail using an extensive set of Iray scenes, many of which were provided by migenius customers. While training the denoiser is a time consuming process, this is performed by NVIDIA on a large number of GPUs so it comes pre-trained. After which you can run the denoiser at near real-time speeds on your own local GPU.<\/p>\n
Unlike many traditional offline denoisers, the AI Denoiser is fast enough to be used interactively, typically less than 100ms to execute. During rendering some additional data needs to be stored, increasing memory requirements however the performance gains are substantial. Below is a constant time comparison.<\/p>\n<\/div><\/div>