ireader.h File Reference
Description
Readers, used by importers.
                     Code Example
                     
                  
                  ireader.h
//*****************************************************************************
// Copyright 1986, 2016 NVIDIA Corporation. All rights reserved.
//*****************************************************************************
//*****************************************************************************
#ifndef MI_NEURAYLIB_IREADER_H
#define MI_NEURAYLIB_IREADER_H
#include <mi/neuraylib/ireader_writer_base.h>
#include <mi/neuraylib/version.h>
namespace mi {
namespace neuraylib {
class IReader :
    public base::Interface_declare<0xc03de0cf,0x5a03,0x4e8f,0xa1,0x59,0x6c,0xad,0xd6,0xf8,0xae,0x58,
                                   neuraylib::IReader_writer_base>
{
public:
    virtual Sint64 
               read( char* buffer, Sint64 size) = 0;
    virtual bool readline( char* buffer, Sint32 size) = 0;
    virtual bool supports_lookahead() const = 0;
    virtual Sint64 
               lookahead( Sint64 size, const char** buffer) const = 0;
};
 // end group mi_neuray_impexp
} // namespace neuraylib
#ifdef MI_NEURAYLIB_DEPRECATED_NAMESPACE_MI_TRANSITION
using neuraylib::IReader;
using neuraylib::IReader_writer_base;
#endif // MI_NEURAYLIB_DEPRECATED_NAMESPACE_MI_TRANSITION
} // namespace mi
#endif // MI_NEURAYLIB_IREADER_HNamespaces
- namespace
 - Common namespace for APIs of NVIDIA Advanced Rendering Center GmbH. More...
 - namespace
 - Namespace for the neuray API. More...
 
Classes
- class
 - A reader supports binary block reads and string-oriented line reads that zero-terminate the result. More...