In this article we’ll take a quick look at how to use the UAC system in RealityServer to effectively manage user sessions and clean up server memory when users go away. There won’t be a lot of pretty pictures (well there is one if you make it to the end) but for those of you getting your hands dirty with RealityServer in production, you’ll get some valuable pointers to help keep your server from filling up with unused data.
Paul Arden has worked in the Computer Graphics industry for over 20 years, co-founding the architectural visualisation practice Luminova out of university before moving to mental images and NVIDIA to manage the Cloud-based rendering solution, RealityServer, now managed by migenius where Paul serves as CEO.