Customers of RealityServer are usually seeking out the highest quality visuals possible. However in many contexts it is not economical to provide this quality at all times. As a result, hybrid solutions using both WebGL and RealityServer have become popular. Here, WebGL is used during most of the interaction and RealityServer just at the end of the process for a final high quality image. The problem this creates is that you have to make the WebGL version of the content somehow, ideally without making your content twice. In this article we’ll see how glTF 2.0, MDL materials and distillation let you repurpose your content automatically.
Paul Arden has worked in the Computer Graphics industry for over 20 years, co-founding the architectural visualisation practice Luminova out of university before moving to mental images and NVIDIA to manage the Cloud-based rendering solution, RealityServer, now managed by migenius where Paul serves as CEO.